Wednesday 3 May 2017

Independent case study bulletpoints


Independent case study bulletpoints

Social media: Twitter
  • Elections (Trump and Clinton)
  • Use as a form of surveillance on people
  • Globalisation
  • Social media movements/revolution e.g. BLM, Arab Spring
  • Community formation e.g. 'Black Twitter'

Social media: Instagram
  • Facebook buyout
  • UGC - 'everything you post is yours'
  • Hyperreality
  • Two-step flow model
  • Male gaze + female gaze

Social media: democracy and elections
  • Increased focus on narrative
  • UGC (New Zealand - Powerhouse)
  • Pluralism - allows for democratic views and freedom
  • Two-step flow model
  • Echo chambers
  • Use of social media by young people

Gaming industry: Activision and Blizzard
  • Gaming audience particularly active - Call of Duty Infinite Warfare trailer most disliked on YouTube
  • UGC - petitions, mod tools
  • Globalisation
  • Social media - promotion of games
  • Uses and Gratifications - diversion
  • Hypodermic needle

Documentary genre
  • Cinema being skipped
  • UGC contributing to documentaries
  • Globalisation - Americanisation
  • Social media - trending to get a wider audience
  • Docu-drama
  • NDM hasn't killed documentaries

Film viewing/distribution
  • Major film studio/mini film studio
  • Older audiences don't mind spending money
  • VoD has more demand from young people
  • 2014 - 5.1% decrease in cinema admittance
  • VoD - individualised experience (stuff like internet connection is still significant though)
  • Pluralists will say it has allowed for more competition

Netflix streaming
  • Individualised personalisation
  • Technological convergence
  • Globalisation - cultural imperialism
  • Promotes content via social media
  • Approaching 100m subscribers

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